Global Countries Cloud Gaming Market 2017: Industry, Sales, Demand, Analysis, Opportunities and Forecast to 2022

 Published: Jan-2018 |  Format: PDF | YQ Research |  Number of pages: 117

<pre>In 2016, the Asia-Pacific Cloud Gaming market size was xx million USD and it will reach xx million USD in 2022, with a CAGR of xx% between 2016 and 2022. This report studies Cloud Gaming in Asia-Pacific market, especially in China, Japan, Korea, Taiwan, India, Australia, Indonesia, Thailand and Philippines, focuses on the top players in each country, covering Sony GameFly (PlayCast) Nvidia Ubitus PlayGiga Crytek GmbH PlayKey Utomik (Kalydo) 51ias.com (Gloud) Cyber Cloud Yunlian Technology Liquidsky Blacknut SAS Alibaba Cloud Baidu Tencent Cloud Ksyun (Kingsoft) LeCloud Market Segment by Countries, this report splits Asia-Pacific into several key Countries, with sales, revenue, market share of top players in these Countries, from 2012 to 2017 (forecast), like China Japan Korea Taiwan India Australia Indonesia Thailand Philippines Split by Product Types, with sales, revenue, price, market share of each type, can be divided into Type 1 Type 2 Split by applications, this report focuses on sales, market share and growth rate of Cloud Gaming in each application, can be divided into PC Connected TV Tablet Smartphone</pre>
<pre>Table of Contents 2017-2022 Asia-Pacific Top Countries Cloud Gaming Market Report 1 Cloud Gaming Market Overview 1.1 Product Overview and Scope of Cloud Gaming 1.1.1 Figure Picture of Cloud Gaming 1.1.2 Table Product Specifications of Cloud Gaming 1.2 Cloud Gaming Segment by Types 1.2.1 Asia-Pacific Sales Market Share of Cloud Gaming by Types in 2016 1.2.2 Type 1 1.2.2.1 Major Players of Type 1 1.2.3 Type 2 1.2.3.1 Major Players of Type 2 1.3 Cloud Gaming Segment by Applications 1.3.1 Cloud Gaming Sales Market Share by Applications in 2016 1.3.2 PC 1.3.3 Connected TV 1.3.4 Tablet 1.3.5 Smartphone 1.4 Cloud Gaming Market by Countries 1.4.1 China Status and Prospect (2012-2022) 1.4.2 Japan Status and Prospect (2012-2022) 1.4.3 Korea Status and Prospect (2012-2022) 1.4.4 Taiwan Status and Prospect (2012-2022) 1.4.5 India Status and Prospect (2012-2022) 1.4.6 Australia Status and Prospect (2012-2022) 1.4.7 Indonesia Status and Prospect (2012-2022) 1.4.8 Thailand Status and Prospect (2012-2022) 1.4.9 Philippines Status and Prospect (2012-2022) 1.5 Asia-Pacific Cloud Gaming Overview and Market Size (Value) (2012-2022) 1.5.1 Asia-Pacific Market Cloud Gaming Overview 1.5.2 Asia-Pacific Market Cloud Gaming Revenue (Million USD) and Growth Rate (2012-2022) 2 Asia-Pacific Cloud Gaming Sales, Revenue (Value) and Market Share by Players 2.1 Asia-Pacific Cloud Gaming Sales and Market Share in 2016 and 2017 by Players 2.2 Asia-Pacific Cloud Gaming Revenue and Market Share by Players in 2016 and 2017 2.3 Asia-Pacific Cloud Gaming Average Price by Players in 2016 and 2017 2.4 Asia-Pacific Cloud Gaming Manufacturing Base Distribution, Sales Area, Product Types by Players 2.5 Cloud Gaming Market Competitive Situation and Trends 2.5.1 Cloud Gaming Market Concentration Rate 2.5.2 Cloud Gaming Market Share of Top 3 and Top 5 Players 2.5.3 Mergers & Acquisitions, Expansion 3 Asia-Pacific Cloud Gaming Sales, Revenue (Value) by Countries, Type and Application (2012-2017) 3.1 Asia-Pacific Cloud Gaming Sales, Revenue and Market Share by Countries (2012-2017) 3.1.1 Asia-Pacific Cloud Gaming Sales and Market Share by Countries (2012-2017) 3.1.2 Asia-Pacific Cloud Gaming Revenue and Market Share by Countries (2012-2017) 3.1.3 Asia-Pacific Cloud Gaming Price by Countries (2012-2017) 3.2 Asia-Pacific Cloud Gaming Sales, Revenue, Market Share and Price by Type (2012-2017) 3.2.1 Asia-Pacific Cloud Gaming Sales and Market Share by Type (2012-2017) 3.2.2 Asia-Pacific Cloud Gaming Revenue and Market Share by Type (2012-2017) 3.2.3 Asia-Pacific Cloud Gaming Price by Type (2012-2017) 3.3 Asia-Pacific Cloud Gaming Sales and Market Share by Application (2012-2017) 3.4 Asia-Pacific Market Cloud Gaming Sales, Revenue, Average Price, Gross Profit, Cost and Gross Margin (2012-2017) 4 Asia-Pacific Cloud Gaming Players Profiles/Analysis 4.1 Sony 4.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 4.1.2 Cloud Gaming Product Types, Application and Specification 4.1.2.1 Type 1 4.1.2.2 Type 2 4.1.3 Sony Cloud Gaming Sales, Revenue, Price and Gross Margin (2012-2017) 4.1.4 Main Business/Business Overview 4.1.5 Sony News 4.2 GameFly (PlayCast) 4.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 4.2.2 Cloud Gaming Product Types, Application and Specification 4.2.2.1 Type 1 4.2.2.2 Type 2 4.2.3 GameFly (PlayCast) Cloud Gaming Sales, Revenue, Price and Gross Margin (2012-2017) 4.2.4 Main Business/Business Overview 4.2.5 GameFly (PlayCast) News 4.3 Nvidia 4.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 4.3.2 Cloud Gaming Product Types, Application and Specification 4.3.2.1 Type 1 4.3.2.2 Type 2 4.3.3 Nvidia Cloud Gaming Sales, Revenue, Price and Gross Margin (2012-2017) 4.3.4 Main Business/Business Overview 4.3.5 Nvidia News 4.4 Ubitus 4.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 4.4.2 Cloud Gaming Product Types, Application and Specification 4.4.2.1 Type 1 4.4.2.2 Type 2 4.4.3 Ubitus Cloud Gaming Sales, Revenue, Price and Gross Margin (2012-2017) 4.4.4 Main Business/Business Overview 4.4.5 Ubitus News 4.5 PlayGiga 4.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 4.5.2 Cloud Gaming Product Types, Application and Specification 4.5.2.1 Type 1 4.5.2.2 Type 2 4.5.3 PlayGiga Cloud Gaming Sales, Revenue, Price and Gross Margin (2012-2017) 4.5.4 Main Business/Business Overview 4.5.5 PlayGiga News 4.6 Crytek GmbH 4.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 4.6.2 Cloud Gaming Product Types, Application and Specification 4.6.2.1 Type 1 4.6.2.2 Type 2 4.6.3 Crytek GmbH Cloud Gaming Sales, Revenue, Price and Gross Margin (2012-2017) 4.6.4 Main Business/Business Overview 4.6.5 Crytek GmbH News 4.7 PlayKey 4.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 4.7.2 Cloud Gaming Product Types, Application and Specification 4.7.2.1 Type 1 4.7.2.2 Type 2 4.7.3 PlayKey Cloud Gaming Sales, Revenue, Price and Gross Margin (2012-2017) 4.7.4 Main Business/Business Overview 4.7.5 PlayKey News 4.8 Utomik (Kalydo) 4.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 4.8.2 Cloud Gaming Product Types, Application and Specification 4.8.2.1 Type 1 4.8.2.2 Type 2 4.8.3 Utomik (Kalydo) Cloud Gaming Sales, Revenue, Price and Gross Margin (2012-2017) 4.8.4 Main Business/Business Overview 4.8.5 Utomik (Kalydo) News 4.9 51ias.com (Gloud) 4.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors 4.9.2 Cloud Gaming Product Types, Application and Specification 9.9.2.1 Type 1 9.9.2.2 Type 2 4.9.3 51ias.com (Gloud) Cloud Gaming Sales, Revenue, Price and Gross Margin (2012-2017) 4.9.4 Main Business/Business Overview 4.9.5 51ias.com (Gloud) News 4.10 Cyber Cloud 4.10.1 Company Basic Informati</pre>
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